Tekken 6 Review

Tekken 6 Review

November 25, 2009 0 By 360 Junkies
Game Name:Tekken 6
Platforms:Xbox 360
Publisher(s):Namco Bandai
Developer(s):Namco Bandai
Release Date:Oct 27th 2009
ESRB Rating:T for Teen

Tekken is one of the games that everyone at some point in life, has heard of. Whether it’s talking about Tekken 1 on the Playstation or playing one of the handheld incarnations, it has made its mark on the fighting game genre with memorable characters from the masked fighter King, to the evil man himself, Heihachi. But with new games, come new features and Tekken 6 is doing a great job of piloting some of these new features in the Tekken franchise. Especially since this is the first non-Sony console system that the game has made an appearance on.


First off, let’s meet some new people! Right from the start the player takes control of a new character of the Tekken franchise, Lars. For future reference, Lars is a badass. Starting in a laboratory on a mission with the Tekken Force, an arsenal of Jacks initially assault Lars and company. After initially defeating the Jacks, a strange pod is discovered housing what looks to be a girl. During this little scene, one of the Jacks starts to function again and implements a self-destruct sequence, blowing Lars and his comrades across the room. After the blast, the pod opens and the sleeping girl awakens to a new world. As she introduces herself to Lars, another Jack assaults her from behind. BUT SHE HAS A CHAINSAW COME OUT OF HER ARM AND DESTROYS HIM! Yes, an effin’ chainsaw. This new character is also a freshmen member of the Tekken franchise named Alisa. Let’s just say she is like a transformer in that there is more to her than meets the eye. Also as a consequence of the blast, Lars loses his memory. I know that it’s generic but it works. Thus begins Lars and Alisa’s journey to recover his memory and fight baddies in his way.

Chainsaw! See??? You thought I was kidding.

And this is all just from finishing the first chapter. Oh don’t worry, Lars’s memory does come back but you’ll have figured out what is going on for the most part by the story progression when he does


This is where the game truly shines, as there are many different modes that can be played, online and offline. Let us start the dissection process with some of the single player modes.

Scenario Mode

This is the main single player version of the game. This is the mode that follows the storyline as described. As Lars and Alisa progress through levels they encounter Tekken character(s) as a boss figure of that area. Now about the actual gameplay of this mode, I have almost nothing but good things to say about it. It plays like a 3rd person brawler in that as the player progresses, hordes of enemies will attack causing the game to go into a fight view as I call it. This isn’t just your one-on-one style combat either. There is a distinct possibility that Lars may be attacking 3-5 enemies at a time.

I know what you’re thinking. “I don’t like Lars! I want to use King in scenario mode!” Don’t worry, for as you complete levels, the corresponding boss then becomes available for use in scenario mode. They just have to be unlocked.

Also brought into scenario mode is the ability to customize your character models. By characterize, I am referring to equipping items and clothing found from treasure chests in the game. The customize ability opens a HUGE opportunity then for players to add bonuses to characters based on the clothing they are wearing. For example, I have a hat that currently increases the probability that enemies will drop items by 32%. In addition to drop bonuses from gear, there are also elemental damage bonuses as well as freezing and paralysis to name a few.

However, if you don’t find gear that you would like while adventuring, you can always just buy some new gear. However, I would advise against it until after completing scenario mode at least once. As once the scenario mode is complete, ‘Hard Mode’ is opened usually warranting better drops in general.


Practice is exactly that, practice. This mode allows players to select their favorite character and practice the moves that will devastate opponents. Other than an easy achievement from this mode, there is no purpose to it.

Ghost Battle

This is an interesting mode. Ghost mode allows the player to battle other player’s ‘ghosts’. Ghosts, in this sense, is the ability of a particular character as handled by another player. While this may sound strange at first, trust me. Once you play this mode, you’ll understand how it works.

Arcade Mode

The classics never die, nor should they. Tekken was built as an arcade game from the ground up. In this mode, choose a character and finish 9 stages to claim the rightful title of King of the Iron Fist! Also an interesting fact: Ghosts also appear in Arcade mode.

I love swords!

Time Attack

Think you’re hot stuff in the world of Tekken? Then try out Time Attack. This mode challenges the player to finish the game as fast as possible. But depending on how well you do will directly influence whether your friends will still think you’re cool or not.

Team Battle

This is a fun style as well. The quick definition of this mode is as follows:

Step 1: Pick a team. 8 Characters max
Step 2: Defeat the opposing team
Step 3: Regain a little health for a successful win
Step 4: Repeat steps 2 and 3 until a loss occurs
Step 5: Don’t lose. If loss occurs, get better.

The nice thing about this mode is that this can be either 1 player OR a second player can join in the fun.


This is the last of the Single Player modes available. Survival is just that. With one health bar, how many rounds can you survive? Test yourself and see if you can get the achievement for defeating 10 opponents in survival mode.


While we just covered all the single player modes, who does that anymore? It is obvious that in this day and time, multiplayer (offline and online) is where it is at!


Versus mode is the granddaddy of all multiplayer modes. Versus mode is the local version of multiplayer. This mode can be entered either by hitting the 2nd player button while player one is in arcade mode OR accessed in the offline menu. Either way, no one can deny that Tekken Versus mode rocks.


Online play. What a wonderful concept! It’s good to play together and Tekken 6 makes no exception to that rule. I had the pleasure of playing some online multiplayer and other than having a couple matches with slight lag, the gameplay was fantastic. There are 2 types of online matches, as usual. These are the infamous ranked and player matches. Player matches being for fun and ranked matches for leaderboard stats. Here is where the online gets interesting. Remember those ghosts that can be played in some of the other modes? This is where they come from. They are uploaded by other players and then sent to your console for battle. Each battle played online creates ghost data. This data is then sorted by the ranking of the character used for play. While this sounds confusing at first, it isn’t once it is seen. It all works out in the wash. With that being said, there are a few achievements here for the taking too. Just play 3, 10, and 30 matches and win at least one player match and 1 ranked match gather these up.


This is the part of every review I do that addresses the graphical aspects and accomplishments of the game. Now while I noticed that graphically the game delivered with its character models and landscapes, there was one thing that still bugged me. Almost all the characters either used too much hairspray OR there was no interest in making the hair move fluidly. I call it the anime hair syndrome. At one point in the scenario mode, Lars sits against a tree. Does his hair conform around the tree? No. It actually penetrates the tree like it isn’t even there. I almost wondered if I could use Lars hair as a slicing attack but I never found any moves that utilized that feature.

Let’s talk about what hairspray you use to get that hold…

Next up on the environmental ticket is the sound. This game actually makes a point to allow the music to not take over the overall feel of the game. This is done by having a low default volume it feels for the background music. This also goes for any arcade match or online play. Hats off to you Namco!


Let’s talk about the achievements in this game. This is one of the FEW fighting games that I’ve seen that all the achievements seem attainable with having to play and have multiple win streaks online. Most of the achievements will be unlocked during scenario mode, but make sure you finish arcade mode at least once. Also, make sure you pick up any items left behind by beating up baddies in scenario mode. You’ll be hearing the ‘Bleep Bloop’ sound as you do. A quick list of about 5 achievements is as follows in the scenario mode.

Clear all scenario stages

Knock 10 enemies into the water

Defeat 1000 enemies in scenario mode

Pick up 50 drink items in scenario mode

Collect 50 treasure chests in scenario mode


Pro: The scenario mode is quite possibly the best execution of a real storyline for a fighting game. Kudos Namco!

Pro: Tekken 6 boasts the largest roster to date for any Tekken game; definitely a plus.

Seriously! Over 40 characters!

Pro: Online is generally lag free and a pleasure to participate in

Pro: Inclusion of player ghosts for other game modes is a nice way to break from traditional AI

Pro: Player customization with items is very nice.

Con: With all the graphical technology available, it is still impossible to have a character whose hair moves.

Final Judgment

Tekken 6 is one of the best games I’ve had the pleasure of reviewing. I only have good things to say about its ability to integrate a real story mode into a fighting game. Also the other modes presented are fantastic in nature and allow a ton of gameplay for any player. Also with the ‘ghost’ system, I am impressed with the integration of other player’s character data stats injected into offline modes. I would recommend this game to about anyone who loves fighters. I would say that Tekken 6 is worth the 59.99 price tag and worth picking up.

I give this game 5 out of 5 stars