Left for Dead: Crash Course DLC ReviewOctober 14, 2009
|Game Name:||Left 4 Dead|
|Platforms:||PC, Xbox 360|
|ESRB Rating:||M (Mature)|
|Demo:||No DLC demo available|
When Valve released their free Left 4 Dead DLC a few months back, I thought that would definitely be the end of things. New game modes, complete campaigns, and all for free? That had to mean there’s nothing else to look forward to in Left 4 Dead, right?
Of course not (and this is what I get for assuming). Even with Left 4 Dead 2 looming around the corner, Valve has released still more DLC for Left 4 Dead on both the PC and Xbox 360. “Crash Course,” provides a completely new campaign with access on both the single and Versus co-op modes.
As far as the content goes, your cash buys you a campaign comprised of two chapters that run roughly 15 to 20 minutes a piece. Valve’s stated intentions for this DLC were two-fold: to bridge the gap between two already established campaigns, and provide access to a Versus campaign which could be completed much faster than what was available (and if you’ve played Versus before, you know that this was a welcome addition. An hour and a half is a long time to try and keep eight people doing to same thing).
That’s it, really. If it doesn’t seem like much, that’ because it isn’t. If you find yourself primarily playing single player, then you’re probably going to be disappointed, because this addition was definitely created for Versus players. But for you competitive co-op guys, Crash Course is absolutely perfect precisely because of its size. In about a half hour, you can complete the entire campaign as both the infected and the survivors. On top of that, Valve has tweaked the item spawns, so you may find yourself running across more goodies than you expect.
The way I see it, this was a no brainer on Valve’s part. People loved Versus, but the major complaint was that it just took too long to complete. Of course, I would have loved it to be free, but I understand that’s less the choice of Valve, and much more the decision of the folks at Microsoft.
But is the price even relevant? If the content is good, does the price even matter? In this case, I’d say it depends. If you’re a huge L4D fan and still find yourself fighting wave after wave of infected, then pick it up. It’s a given that you’ll love it, and anything that helps to lengthen the lifespan of the game is a welcome addition.
If you’re not quite as hardcore and maybe don’t play as much L4D as you used to (and I’m including myself in this group), it’s almost hard to justify picking up. With Left 4 Dead 2 coming in weeks and very fewer friends still playing the game, the choice of whether or not to pick the DLC is a tough one.
In the end though, the content is great and I wouldn’t hesitate to recommend it to any L4D fan. However, take that with this caveat: it doesn’t seem to be the cure to get everyone playing the game again in anticipation of the sequel. And in that regard, it’s hard to get people to take new content seriously when you’ve got an entirely new game just around the corner. Perhaps it wasn’t the best time for Valve to let this content go, but it’s a complex process from pen to controller, and who knows, maybe this gives cred to Valve’s claim that they will continue to support L4D after its sequel is released.
If you have the points laying around, pick it up. It’s L4D, it’s Valve, it’s fun. You may have trouble getting your friends to do the same, but there will always be plenty of people searching for a game (if you can stomach pick up matches).
P.S. We have 3 Crash Course DLC codes to giveaway! To enter, leave a meaningful comment about this review and include your gamertag. Your gamertag is needed to prove that you own Left 4 Dead. Contest ends Friday at 10am PST. Good luck.
UPDATE: The Crash Course DLC winners are: Yusius, RandomAlec and TheREALmikey14. Please send a message via Xbox LIVE to GT: Seeson to claim your prize! You have 24 hours from 10:27am PST to claim your prize.